Active Learning Lab
The Active Learning lab is established in the Department of Computer Science and Engineering, School of Engineering in 2019. The Lab was established under the financial support of the Department of Computer Science and Engineering and Active Learning in Engineering Education(ALIEN) project funded by Erasmus+ Capacity Building in Higher Education Project 586297/2017.
The Active Learning Lab was established with the following objectives:
- To research and design an Active Learning methodology based on PBL (Project/Problem) supported by simulators and games to support real-life issues that relate to math, science and engineering concepts.
- To facilitate research and innovation in the field of Teaching-Learning Technologies.
The Active Learning lab will be used by the School of Engineering, School of Science and School of Management located in the Dhulikhel Premises. The Active Learning Lab will be used for the following purposes:
- Conducting the various courses offered by the School of Engineering, School of Science, School of Management using Problem/ Project based learning
- Facilitating groups discussions among students enrolled in the school of Engineering, School of Science, and School of Management Dhulikhel Premises in the context of projects implemented through problem-based learning
- Conducting tutorial sessions of courses that require group discussions among students enrolled in the school of Engineering, School of Science, and School of Management Dhulikhel Premises
- Conducting instructor training sessions
Active Learning In Engineering Education ( ALIEN )
Erasmus+ Capacity Building in Higher Education Project 586297/2017
Project ALIEN aims to improve the quality of higher education by providing more motivating, stimulating, and effective learning contexts based on active learning and problem-based learning that prepare students for their professional life through the development of industry desired competences. ALIEN aims to establish active learning and problem-based learning as strategic educational approaches in engineering higher education. ALIEN introduces a learning intervention that addresses all challenges that inhibit the wide deployment of active and problem-based in engineering higher education.
- Infrastructure: ALIEN develops physical PBL labs at 12 partner universities in Asia and more specifically in Malaysia, Pakistan, Nepal, Vietnam, and Cambodia
- Digital services: ALIEN develops digital learning platform based that promotes student collaboration in active and problem-based learning contexts towards developing problem-solving capacity
- Instructor training and community building: ALIEN delivers instructor training for facilitating the adoption of active and problem-based learning in classrooms. It further builds builds a community of educators, students, and other stakeholders for capacity building on the use of active and problem-based learning.
The project is funded by the Erasmus+ Capacity Building in Higher Education Programme of the European Commission. It is being implemented in 5 European and 5 Asian countries with the participation of 17 universities from Greece, Portugal, the UK, Estonia, Bulgaria, Malaysia, Vietnam, Cambodia, Nepal, and Pakistan.
Modernizing ICT Education for Harvesting Innovation ( ICT-INOV )
Capacity Building in Higher Education project 618768/2020
ICT is a high growth sector that is expected to drive economic growth in the near future. The sector’s development is fueled by high demand for digital services as a result of the rapid evolution of computer networks. ICT education needs to evolve in a pace that follows technological innovation in order to meet societal and industry needs. Given the rapid growth of technology, which results in the fast obsolescence of services and products, the most important skill that educational institutions can build among young students is their innovation capacity as well as critical and analytical thinking that will help them stay at the edge of their field throughout their career.
- ICT-INOV aims to enrich the potential of ICT higher education in Asia and Europe to harvest the innovation potential of students empowering them to bring ideas into action.
- ICT-INOV deploys gamified design thinking approaches for building a highly skilled ICT workforce with specialized knowledge that can support the high demand for digital services towards enriching quality of life.
- ICT-INOV develops a holistic learning intervention that builds physical and digital infrastructures, innovative digital content, and instructor capacity to deploy emerging digitally-enabled learning design.
The project is funded by the Capacity Building in Higher Education Erasmus+ program and is implemented in Greece, Malaysia, Vietnam, Pakistan, Nepal, Portugal, Italy, and Estonia.
Analyzing Effectiveness of Active Learning Through Project Based Learning Approach In University Level ICT Courses
Introduction to Active Learning and Project Based Learning:
Active Learning (AL) is a process where students engage in activities that promote higher learning order skills and is poised to replace the traditional way of teaching-learning process. AL differs from traditional learning method where a student passively receives information from the instructor, does his/her homework or lab works whereas in active learning, the engagement of learners in the learning process is of central focus.
Project Based Learning (PBL) is a practical teaching methodology in which teaching is focused around activities that help students gain practical knowledge together with other learners while creating and testing an industry related or close to industry related project. PBL is learner centric approach, learners are collaboratively involved in planning, designing, implementing and testing the project in real life situations due to which they create their own knowledge rather than depending on knowledge imposed to them.
Active Learning and Project Based Learning in Kathmandu University:
- PBL was introduced in Kathmandu University by Active Learning Lab in 2017 under Small Research, Development and Innovation Grant (Small RDI Grant) funded by UGC.
- PBL environment has offered Students to work on projects that focuses on real problem-solving tasks.
- PBL has motivated various real life problem solving projects. For instance students has developed a project for solving problems of Internet quality measurement and File management for Namobuddha Municipality under the PBL environment.
- PBL has helped students envision how real-life projects work, improve their research, communication, time management and networking skills.
- Active Learning Lab has aimed for further integration of PBL or active learning in future teaching-learning sessions especially in engineering project contexts.
The project is funded by University Grants Commission Nepal(UGC Nepal).
Learning Management System through Kathmandu University High Performance Computing (KU HPC) Cloud
With aims at working on software systems, algorithms and data processings, Software Platform Research team got its first grant (Faculty Research Grant, Category A) from University Grant Commission Nepal for implementation of cloud based Learning Management System (LMS). To achieve the goal, the project is collaborating with SuperComputer Center Kathmandu University.
This project aims at deploying cloud-based LMS services which can serve different universities in Nepal by developing an appropriate architecture and implementing it at a pilot level. The research work will include different perspectives in study of LMS, analysis of cloud based LMS and learning analytics in a virtual environment.
- Principal Investigator : Sameer Tamrakar
- Co- Principal Investigator : Dr. Rajani Chulyadyo
- Members : Reeya Manandhar, Ayush Paudel, Anurag Timilsina, Ashish Thapa and Ashwin Sapkota.
The Department of Computer Science and Engineering and Active Learning Lab conducted a Workshop on Active Learning for Science on 19thFebruary 2021.
The Department of Computer Science and Engineering and Active Learning Lab conducted a Workshop on Active Learning for Engineering on 21st February 2021.
An event titled Online Based ICT Training to Basic level Science and Mathematics Teachers 2020 was organized by Kathmandu University and LUPIC on October 11, 2020.
Community Event 2: The use of Active Learning through Problem based learning in Engineering education.
The Kathmandu University Active Learning Lab and Lumbini Engineering College, Rupandehi, Nepal have organized a program for discussion on the use of Active Learning through Problem based learning in Engineering education on 24th February, 2021
Some Glimpses of Active-Learning
- AL Lab
- AL workshop Science and Engineering
- Community Events
Check the complete photo gallery
There are more pictures from various events of Active Learning Lab.
Shrestha, D., Lohani, S. N., & Adhikari, R. M. (2021). Analyzing effectiveness of active learning through project-based learning approach in university level ICT courses. Journal of Engineering Issues and Solutions, 1(1), 59–69. https://doi.org/10.3126/joeis.v1i1.36819
Dhiraj Shrestha, Satyandra Lohani, Roshan Manjushree Adhikari
Assistant Professor, KU
Frequently Asked Questions
Who can use active learning Lab?
At what time can active learning lab can be used?
Prof. Dr. Manish PokhrelDean of School of Engineering, K.U. email@example.com
Mr. Dhiraj ShresthaAssistant Professor, K.U. firstname.lastname@example.org
Mr. Satyendra Nath LohaniAssistant Professor, K.U. email@example.com
Mr. Sameer TamrakarAssistant Professor, K.U. firstname.lastname@example.org
Mr. Shishir PaudelResearch Assistant email@example.com
Mr. Roshan Manjushree AdhikariResearch Assistant
Mr. Sailav ShresthaResearch Assistant